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Devlog
Submission to Reload Magazine Game Jam #2
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Saccharine
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Devlog
Build 14 / Version 1.1 released
July 04, 2024
by
Waffle Iron Studios
2
#announcement, #release, #changelog
It’s Christmas in July, folks. We have updated Saccharine again - to Version 1.1. Unfortunately, due to stock GZDoom limitations when creating the new menu, it’s limited to our in house fork Gridd...
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Build 13 / Version 1.0 Release!
December 10, 2023
by
Waffle Iron Studios
2
#v1.0, #release
Version 1.0 is here. As we’ve mentioned before, a bespoke soundtrack is planned for sometime next year. Otherwise, this is feature complete, though more levels might also be in order. We’ll see. N...
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Build 12 (RC1) available
December 09, 2023
by
Waffle Iron Studios
1
#v0.9.4, #rc1, #bugfix
Release Candidate 1. Fixes the following: Added more not-so-empty spaces to MAP03 to guide the player MAP04 breadcrumbing to lead the player properly Fix intermission not skipping properly Fix some pl...
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Build 11 now available (0.9.3a)
December 05, 2023
by
Waffle Iron Studios
2
#v0.9.3, #update, #bugfix
Temporary soundtrack that fits the mood we’re going for more. See in-game credits for sources/attribution. (Bespoke OST happening down sometime next year, stay tuned) Add Uncle Had to graphics credi...
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Build 8 available
December 04, 2023
by
Waffle Iron Studios
1
#v0.9.2d, #update, #bugfix
Fixed MAP03’s silver door gate to be directly usable as opposed to using a switch...
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Build 7
December 03, 2023
by
Waffle Iron Studios
2
#v0.9.2c, #update, #bugfix
Fix subtitles not clearing when skipping the final boss monologue Change text 'tags' for final boss Fix wrong filename for one of the decals...
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Build 6 available
December 02, 2023
by
Waffle Iron Studios
1
#v0.9.2b, #update, #bugfix
remove a poster from MAP01 that didn't fit the story anymore fix the missile-toe launcher's muzzle flash fix offsets on fondue splat decal Note: Build 5 was erronious and skipped...
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Build 4 available
December 02, 2023
by
Waffle Iron Studios
1
#v0.9.2a, #bugfix
A simple but important fix - the muzzleflash on the shotgun is properly aligned now...
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Build 3 Available
December 02, 2023
by
Waffle Iron Studios
1
#0.9.2, #build 3, #grumble update
Yet another bugfix/balance patch is out. General Notes: make sponge dart gun more responsive fix dart sprites make crackers a bit more reliable and visually responsive (thanks Korzodin) Grumble Fixes:...
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Build 2 is available
December 01, 2023
by
Waffle Iron Studios
1
#update, #bugfix, #0.9.1, #build 2
Saccharine Build 2 (v0.9.1) is available with the following fixes fixed: Subtitles looking weird/missing text fixed: MAP02 had some texture-sizing crimes fixed: MAP04 had some issues with misaligned t...
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Freeware Version 0.9.0/Build 1 is out!
November 30, 2023
by
Waffle Iron Studios
1
#release, #beta, #0.9.0
Saccharine Version 0.9.0/Build 1 is available. It is close to the 1.0 version I promised. It just needs some polishing. It contains all six levels, two cutscenes, and all the enemies and weapons. Cont...
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New Demo + Full Version Announcement
November 08, 2023
by
Waffle Iron Studios
1
New build in preparation for the holidays! We have updated the demo with the following content: Runs on stock GZDoom 4.11.3 and Griddle 1.5.3. Theoretically should run on Delta Touch if it supports 4...
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Saccharine Demo Bugfixes
January 27, 2023
by
Waffle Iron Studios
2
#bugfix, #update
Greetings. Another update to Saccharine - some quality of life/bugfixes. Some bugfixes: Add sprite rotations for boss Some code fixes for the boss Fix jank trucks in MAP02 Update WIGZDoom to the lates...
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Saccharine Demo is now feature complete
January 23, 2023
by
Waffle Iron Studios
1
#update, #bugfixes
This is the (unless any major bugs/balance issues are found) final build for submission to the Reload Magazine Jan 2023 Game Jam, with under a week to spare. Whether this will become a full game or no...
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